In these files are various examples of script files to help you
understand how animations are made using the script language that
Genesis. In most cases when I refer to the word "frame" or "frames" I
am referring to the key frames in the script file and not those
generated by the tweening function. You may edit these script files in
any text editor that you may have. At first you might want to change
the amount of tweening that occurs in a script. All of the script files
included here are setup in preview mode. If you want to completely
render the script remove the "StartPreview" command found two lines
above "Draw 001". You may want to print this file for easy reference.
To use these script files do the following:
1) Load Genesis program.
2) Select Load Data from the Actions menu.
3) Select the drive the Genesis sample disk
is in and open the directory "Data" and
select the appropriate data file listed below.
4) Select Exec Pic Script from the Actions menu.
5) open the directory "Scripts" and select the
appropriate script listed below.
The program will now take over and create the desired animation.
ATest4 (load Atest.data)
Atest4 is a animation script showing movement along the compass point
at 500 Genesis unit intervals. Between the 5th and 9th key frames the
angle from center begins to rotate from 0 to 180 degrees. The view
point is now looking toward the starting point of the anim while the
motion continues towards the center of the landscape.
This script makes an animation of approximately 50 frames.
Atest5 (load Atest.data)
This script demonstrates motion by narrowing the field of view between
two key frames. Note: This type of animation has limited uses because
the observer's position hasn't actually changed, the motion seen here
is an illusion caused by magnification.
This script makes an animation of approximately 20 frames.
Atest6 (load Atest.data)
This script is basically the same as Atest5 but a spiral effect is
achieved by setting the bank angle to a negative -360 degrees.
This script makes an animation of approximately 20 frames.
Caldera (load the caldera.data file)
This script should only be activated if you have a hard drive or lots
of ram. For those of you that don't have the aforementioned equipment
this file is setup not to save the images. If you want to save the
images of this animation, edit the script file and delete the
"StopSave" command which is just before the "Draw 001" in the script.
This animation starts in front of an island in the center of a caldera
like Crater Lake in Oregon. At first the observer is moved around the
island while the island is kept centered in the screen. After the
first revolution the angle from center is changed to look 90 degrees (-
90) left of center and the bank angle is set to -20 degrees as the
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